DS vs. Aoi
March 18 [Dank]
Hey, look, I was assigned to write a summary of this thing without
knowing! Cool! Anyway…
Game 1:
DS won the coin toss and chose to be the Collective Military. Aoi took
the Titan Militia. Surprisingly enough, DS chose to use the (IMO)
nerfed G4 base. Aoi set themselves up in, also surprisingly, E6. If I
remember correctly, both teams got themselves two flags to start off
with. This game was pretty hectic, with very nice offense and
defense played by both sides… indicative of the type of play to come
in the next two games. I don’t remember the details of what
happened, but it is sufficient to say that after both sides lost their
bases a few times, DS managed to grab all four flags and hold A7 for
90 seconds for the win. Game 1 ended with 1:30 left on the timer.
Game 2:
Both squads switched teams. This time they elected to use the more
standard bases, resulting in an A7 vs. D7 to start off with. Game 2
was more of the same as Game 1. Great play from both sides. Lots of
scrambling from the flaggers of both teams. Plenty of death-bug
flagging, resulting in a few rushes to the caves to pick up the
unowned. At the end, Aoi got all 4 flags and held them for 90 seconds
to get the win and tie up the match.
Game 3:
Once again, both squads switched teams. A7 vs. D7 again.
Surprisingly, Aoi managed to grab three flags in the beginning. One
well-hidden roamer (it was in the top right of the caves) proved to be
an elusive object for both teams. Eventually, Aoi got the fourth and
final flag and rushed it home to try for the win. However, DS ran over
Aoi’s hastily assembled, commando-led defense, and took three flags.
Aoi retained brought their one flag to E7. After the cleanest base vs.
base fight in the match yet, Aoi managed to grab all of the flags and
hold DS out of E7 for the victory.
Summary: I’d say that DS and Aoi are VERY evenly matched. The
results could have gone either way. Ooi and Aoi showed some
interesting subbing tactics with their commandos. Both squads
showed 20 people. The “nerfing” of the death bug, which disallows
any flag in the dropship, eliminated the chance of what is, in my
opinion, a luck win, by disallowing the threat of a dead enemy to kill a
flagger and bring it back safely to base once spawned. All in all, a
great match.
